#include "DummyPhysxObject.h"

DummyPhysxObject::DummyPhysxObject(void) : PhysxObject()
{
	Transform = (XMMATRIX*) _aligned_malloc(sizeof(XMMATRIX),16);
	*Transform = XMMatrixIdentity();
	physxObjectType = PhysxObjectType::DUMMY;
}

DummyPhysxObject::~DummyPhysxObject(void)
{
	_aligned_free(Transform);
}

XMMATRIX* DummyPhysxObject::GetWorldTransformation()
{		
	return Transform;
}

